![]() There's no 'well, I have Level 1 Blind so I can Blind Zombies but not Decaying Zombies' type distinctions like you usually see with these kinds of pairs. ![]() Weirdly, they're actually not even higher level than Zombies, so accounting for Decay is the only notable change in how you interact with them. (Unless the unit adjacent to them is Undead, a Demon, or a Cyclops, in which case there's no problem) That's. The primary caveat is that it can be desirable to avoid finishing them off in melee. Still, Decaying Zombies are largely better Zombies in practice. Its going to take until Warriors of the North for this to be addressed, too. The only time it really benefits the player is when they luck into animating a disposable stack via Necromancers or Necro Call, and that requires specific units are on the battlefield and some luck to boot, since many units that can become Decaying Zombies can become other Undead as well. Decay is largely a trait that works against the player -any plan that calls for suiciding one of your precious five stacks is probably a bad plan- with the payoff being so low that it's difficult to imagine a situation it's genuinely helpful in. Oh well.Ībilities: Undead, Decay (When the entire stack is destroyed, all adjacent units are infected with Plague)ĭecaying Zombies have bugged me for ages. (Who are basically just plain better, aside from having a poor Gold-to-Leadership ratio) Alas, while Zombies are going to get better, these two competitors overshadow them in every future game. Ultimately though, there's two units that keep Zombies largely irrelevant: Decaying Zombies (Who are 1 Initiative lower and are a little worse at damage output, but Zombies are much more meatshields than damage dealers), and Black Knights. Conversely, the Paladin can find early Undead battlegroups a little easier to handle, due to being able to contribute real Spell damage against them for sure. Zombies being excluded from that list because Heal hurts Undead instead of helping them. This encourages the Paladin to use various low end melee units early in the game, because they can dodge casualties. Ultimately the main reason they might show up in your forces late in the game is because Necro Call/Necromancers will (potentially) generate them from many humanoid corpses.Ī special point of mention is that the Paladin begins the game knowing Heal. You can't Resurrect them, Sacrifice can't bolster Undead unless you sacrificed Undead (Making it trickier to work around the inability to directly Resurrect them), and a lot of other supporting tools melee units appreciate (eg Divine Armor) don't work on them. That said, not only are there better choices among the Undead themselves (And more debateably under Neutral), but in the long haul Zombies being Undead tends to place them behind other generic Running melee. There's also a decent pool of early game Poison attackers who Zombies can cheaply stall, such as Venomous Spiders and Swamp Snakes, which can make them worth considering if you're struggling to get through such a battlegroup for some reason. If you luck into Necromancers really early on, for example, you might find yourself using Zombies just because they're not bothered by Plague and you don't yet have other, better options. Which is important because so many units hate sharing space with Undead. Unlike the other 2-Speed Running melee units I've been ragging on, Zombies have the advantage of being Undead, which both gives them notable strengths (The Poison resistance, immunity to mental effects, etc) and also ties into the point that it can be difficult for quite a long time to build a 'proper' Undead-using army. Zombies are your most basic 2-Speed Running melee Undead unit. On the flipside, Undead lack a mono-racial Morale bonus. While Humans will be offended by stinking Zombies fighting alongside them, the Undead will never be bothered by other races. Undead are disinterested in racial Morale considerations. This makes sense as far as undead failing to be roused by passions and all, but isn't necessarily intuitive if you focus on the exact wording of what the game tells you. It's also worth noting that even though most Undead are ex-human corpses, none of them is internally classed as 'humanoid' Demonesses and Dryads will never dodge their attacks, among other implications.
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